For stage100, Capcom has duplicated files into different kinds of archives to make loading more flexible. I only did tests with stage700 because it's so small and it was easy to figure out which enemy group is which. It would be a big project though, especially since the main stage in the game (stage100 Gransys) is absolutely gigantic and has a ton of files. I have no idea where this limit is defined (it might be hardcoded).Įven so, there's a lot of potential with editing enemy spawns. But only around 10 or so would be active at a given time, and I had to kill them and then return to the area for the other ones to appear. For instance, in the screenshot with the rats, I duplicated enough rats for there to be more than 30 of them. One downside to duplicating enemies is that there seems to be a rather low limit for how many enemies can be active at any moment. For instance, if you change the scale value for saurians in the well in Cassardis (stage700.arc->scr\st700\etc), you can make them roughly the size of dragons:Īnd more interestingly, you can simply duplicate entries in the LOT files to make the game spawn more enemies: Most of the values are pretty straightforward to edit. And actually, if anyone wants the LOT conversion code, I can post that and someone could help me trying to figure out support for more LOT formats. Many of these variables are unknowns, and if people figure out what they correspond to (I imagine there's values like health, level, and other obvious stuff I haven't discovered yet), let me know, and I'll update the LOT converter. Each entry corresponds to one enemy in the LOT file, and you'll see a ton of variables for each one. If you use the "-lot" option for arctool, most LOT files will be converted to txt and they'll become easy to modify using any text editor. All of the stage archives are in "nativePC\rom\stage" and you can see a mostly complete list of stages in this thread: There are LOT files in stage archives which define various information about enemy spawns. You'll need ARCtool for this tutorial, which can be found here:
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